Astral Blow can now spawn in Random starting loadouts.Spawning Keepsakes through White Elephant will no longer produce possible duplicate Keepsakes.Auto-recycling of Health Potions that are off-screen will correctly scale the sand with level now.Fixed bug where auto-skipping Regret's intro/outro caused the clock arm to disappear.Player can no longer be impacted by their own status effects on projectiles parried by enemies.Blowgun, Biting Dagger & Fireburst have had damage reduced.Text on Off Balanced has clearer language.Icons display on the HUD for when an unused Firebird is active or when the double metacurrency buff is currently active (Before taking damage).Each of the rooms comes with new memories Cassidy can discover as well.įinally, we've also added new Secret Room stylings in the later levels. Paul has been hard at work on some gorgeous new rooms that will add variety to the earlier levels. This new feature can also be unlocked via the Daydreaming system. ![]() We hope this allows for more flexibility to create the build you want. ![]() To couple with Merchant Rerolling, players will now be able to convert excess waking world currency (like glass or resolve) into Sand from within each levels starting room. This new feature can be unlocked via the Daydreaming system. ![]() A highly requested feature - players will now have the ability to spend Sand to refresh the options in the merchant room.
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